What is LARO?
The Ludology Academic Research Output Conference (LARO) wishes to provide a forum for both students and professionals to present their research in the field of game development and to cultivate an academic community for the Philippine game development industry.
Theme: Celebrating Culture and Connections
This year’s LARO aims to highlight the multicultural nature of games. From its themes to its developers and players, diversity is an inherent part of the industry.
Elijah Agustin, John Gueco, Marco Severino, and Roumaine Soliveres are members of Senshi.Labs, a non-profit studio that develops free but fun educational games. Their project, Zero Hero: Adventures in Zero Waste, is an educational entertainment game that teaches and trains kids on Zero Waste processes and waste management.
Philip Adrian L. Gungab, MFAD
Philip Adrian L. Gungab is an assistant professor at De La Salle – College of St. Benilde and a senior artist and co-founder at Re:Cast Games. He holds a Master’s Degree in Fine Arts and Design from The Philippine Women’s University and is currently pursuing a PhD in Literature at De La Salle University where his research focuses on video game storytelling.
Neil Patrick Del Gallego, MSc
Neil is an Assistant Professor at De La Salle University. Before working at DLSU, Neil has been in the PH gaming industry for five years at Anino Games Inc. He was also part of a team that developed games for the Cubes franchise of Playlab Inc. Aside from his game development experience, his research interests are in image processing, computer vision, augmented reality, and data mining. He is among the faculty members of DLSU, College of Computer Studies, actively building the Interactive Entertainment undergraduate program, partnered with Ubisoft Philippines. He is also the lab head of the Graphics, Animation, Multimedia, and Entertainment (GAME) lab at DLSU CCS.
Arisa Alcantara, MGD
Arisa Alcantara holds a Master’s Degree in Game Design from Asia Pacific College, and a Bachelor of Science in Information Technology, major in Game Design and Development from De La Salle-College of Saint Benilde. She has over 5 years of professional experience as a game developer, and 3 years’ experience in teaching at iAcademy.
Arjay Diocton, Mark Jericho Bona, Domnic Carlo Nantes, Ronald Christopher Bandalaria, and Jameson Chiu are the members of Underscore Games and Trainees at Senshi.Labs developed a role-playing educational game called Mathligaya Tindahan, where the player takes the role of a sari-sari store owner that sells items from his/her customer within the day.
Brian Akaka is a creative and analytical digital marketer with a passion for bringing video games and startups to market since 2006, by understanding a customer’s needs and figuring out how to provide them. He loves to communicate his ideas in ways that make sense and evoke emotion, diving into data, reading trends, and thinking about what’s next.
Regina Supapo, MTM
Regina Supapo, or just Xiao, has led the Secret 6 game design team since it was formally established in 2014, shipping a variety of games across different franchises. She recently assumed leadership of our newly-minted marketing division, overseeing all frontline aspects of Secret 6 and its brands.
Christian Mark Cawasa, Sophia Anne Coronado, and James Martin Sta Ana. A group of Entertainment Multimedia Computing (EMC) students of Asia Pacific College is developing a capstone project called Home Again, a short narrative-driven game that tackles the topic of the different stages of grief.
Patrick Adona, Mick Amaro, Sistine Cinco, Cesar Donato, and Keiji Iino are alumni of De La Salle-College of Saint Benilde’s IEMC program and constitute (Cool)². As their final academic project, they created Idyll: an adventure edutainment game that sought to apply the player’s typing skills to progress through the story and its themes of grief.
Rea Patricia Adela and David Justin Pacheco are alumni of De La Salle-College of Saint Benilde; from team S4LT-V4LT, the creators behind The Yellow Boat Reimagined. Through virtual reality, the game simulates the real-life struggles of children in far-flung communities who face barriers to education.